Fun game but wheres the story?
Although this is well animated and reasonably fun to play, I fail to see how collecting 100 holocrons (small piles of blocks meant to contain data) will help defeat the dark side if playing as the light side or vice versa.
There is a whole reality check issue here - if possession of these holocrons can defeat the opposition, why are huge numbers of them left lying arbitrarily around the landscape (and in space) for anybody to pick up by both sides?
Take the mission where you fly a starship against a Star Destroyer for example. Coming from the generation that played XWing installed from floppy disk, I am an old hand at this but suddenly I accidentally completed the mission by collecting 100 holocrons leaving the heavily damaged Star Destroyer to limp home for repairs rather than having the satisfaction of destroying an enemy capital ship - in my mind something that would be a far more significant victory than collecting a bunch of holocrons.
I could go on but I wont.
Controls are a little finicky at first - lots of falling down holes despite pressing the jump button and suddenly accelerating in the free fall missions for no reason is disconcerting (what did I press?!?) but overall not a bad game - kept me in long enough to see what happened if I completed all the light side missions on bronze level - you get to do it again on silver for even more holocrons! Dark side levels are basically the same thing with slightly different settings.
The original Yoda Chronicles had more story and back bone (which is why I am still playing it) but for anybody looking for an almost meaningless arcade romp with Star Wars and Lego to kill 5 minutes, this could well be the game for you.
Bob The Marauder about
LEGO® Star Wars™ The New Yoda Chronicles, v2.0.2